# Keymaps

You can customize the initial state of the module from the editor initialization

const editor = grapesjs.init({
 keymaps: {
    // Object of keymaps
   defaults: {
     'your-namespace:keymap-name' {
       keys: '⌘+z, ctrl+z',
       handler: 'some-command-id'
     },
     ...
   }
 }
})

Once the editor is instantiated you can use its API. Before using these methods you should get the module from the instance.

const keymaps = editor.Keymaps;

# Available Events

  • keymap:add New keymap added. The new keymap object is passed as an argument to the callback.
editor.on('keymap:add', (keymap) => { ... });
  • keymap:remove Keymap removed. The removed keymap object is passed as an argument to the callback.
editor.on('keymap:remove', (keymap) => { ... });
  • keymap:emit Some keymap emitted. The keymapId, shortcutUsed, and Event are passed as arguments to the callback.
editor.on('keymap:emit', (keymapId, shortcutUsed, event) => { ... });

# Methods

# getConfig

Get configuration object

Returns Object (opens new window)

# add

Add new keymap

# Parameters

# Examples

// 'ns' is just a custom namespace
keymaps.add('ns:my-keymap', '⌘+j, ⌘+u, ctrl+j, alt+u', editor => {
 console.log('do stuff');
});
// or
keymaps.add('ns:my-keymap', '⌘+s, ctrl+s', 'some-gjs-command', {
 // Prevent the default browser action
 prevent: true,
});

// listen to events
editor.on('keymap:emit', (id, shortcut, event) => {
 // ...
})

Returns Object (opens new window) Added keymap

# get

Get the keymap by id

# Parameters

# Examples

keymaps.get('ns:my-keymap');
// -> {keys, handler};

Returns Object (opens new window) Keymap object

# getAll

Get all keymaps

# Examples

keymaps.getAll();
// -> {id1: {}, id2: {}};

Returns Object (opens new window)

# remove

Remove the keymap by id

# Parameters

# Examples

keymaps.remove('ns:my-keymap');
// -> {keys, handler};

Returns Object (opens new window) Removed keymap

# removeAll

Remove all binded keymaps

Returns this